
The city of Astera is where all of the item crafting is done, as well as where you’ll visit the canteen for food to buff your hunter’s abilities and buy or sell gear and extra crafting materials you’ll pick up along the way.

Hunting to craft better, more powerful gear is the crux of the gameplay in Monster Hunter World. There is also an open-ended expedition mode that allows you to track and kill at your leisure, or gather other materials to craft weapons and armor. There is a main storyline that drives forward your encounters, bringing you to undiscovered regions, and facing you off against increasingly large predators. Each of these regions contains a multitude of monsters to track, kill, and harvest. These regions are not interconnected, but are different maps that unlock as your progress through the story. The city of Astera serves as a hub as you adventure through the six regions that make up the New World. And your job is to kill them mercilessly. You’re in a world with large, dangerous, and magnificent beasts. Monster Hunter World is a semi-open world game with a heavy focus on exploration, item gathering, and monster huntin’. When Monster Hunter World was announced, I knew I would finally be getting what I wanted.

That wouldn’t have been horrible, but what I really wanted was a full-fledged Monster Hunter with all of the graphical bells and whistles and performance that handhelds can’t muster. There was some success with handheld spin-offs, and when main series Monster Hunter 4 released on 3DS back in 2013 (2015 in North America) I thought Monster Hunter would remain stuck to handheld systems. ] isn't great in the deck, as you want to go tall not wide and you ] is your only creature with an attack trigger and it survives combat by itself most of the time.Capcom’s Monster Hunter series has been a staple of video games since the first title released 14 years ago. ] is questionable with only 2 cards to get back but they are both relevant cards and the flying helps, though I'm not sure if you would be better with ] in that slot. ] I would probably replace with ] as unless you have inkmoth nexus you probably aren't killing people in one hit so the repeated use is more helpful than the cast trigger. ] seems a bit expensive for the amount of value you get out of it.

Though in this case it can just be slotted in to replace ]. I still don't think ] does enough for the deck, as you tend to go deep instead of wide so don't get significant value in leaving the extra mana that is the creature you attack with up and while you tend to leave mana up you don't get any extra value off of the 2/1 tokens beyond having a few 2/1's.
